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Hello, all!

Welcome to the wiki!
This wiki is dedicated to the sharing and exchange of information for various classes instructed by Josephine Dorado at the New School
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Contents

Current classes (Summer '10)

Virtual Learning Environments - Summer '10

Dept: Graduate Media Studies, NMDS 5575 A CRN: 1669, Summer 2010

Course description:
What is a virtual learning environment? Is a website a virtual learning environment? Is it an "online campus"? Does it involve 3D virtual reality? How have current trends in technology, such as social media and virtual worlds, affected the processes and objectives of education? Virtual Learning Environments (VLEs) are designed information and social spaces that integrate multiple technologies and pedagogical approaches. In this course, we will examine a variety of VLEs, ranging from text-based fora such as Blackboard to 3D immersive worlds such as Second Life, and will focus on optimizing virtual world platforms for learning experiences. We will explore the processes involved, the kinds of collaboration possible, and the methods adapted to accommodate teaching, learning and sharing in these socially engaged, networked spaces. The processes of instructing and learning have evolved to include a more dynamic role for the student, from passive to active authors of the space, and in general, educational trends have emphasized blended forms of learning, consisting of both theory and praxis across different media and disciplines. We will integrate these aspects, learning about VLEs while being inside them, eventually culminating in the development of an educational project for real-world implementation. Students will collaborate with each other, creating multi-modal educational projects that will be conceptualized and developed in a virtual world, while being implemented in real-world partnerships with nonprofit programs.


Archived classes

Mashup Culture - Spring 10

Dept: Graduate Media Studies, NMDS 5569 A CRN: 5996, Spring 2010

Course description:
Mashup Culture explores the remix culture as cultural exchange. We live in a world of ever-expanding networks, and the ways that we process and 'mash up' the various media and data reflect the evolving interconnectedness of our interactions. While studying about remix culture and collaborative process, students will manifest projects that involve mashing up media using various web-based creation, editing, live online broadcasting, and sharing and techniques of online presentation. The result will be a series of vignettes which reflect the distributed nature of our natural dynamic, bringing us together in cohesive cultural fusion.


Collaboration in Networked Environments

Dept: Graduate Media Studies NMDS 5568 A CRN: 6125

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. Networked environments, in which media technologies are interconnected, usually via the Internet, enable messages to flow easily from one place to another. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

In this class, we will examine the concepts of collaboration within networked environments. During the course of the semester, different models of collaboration will be examined as well as put into practice. Students will have the opportunity to exercise these methods in various contexts, within business applications, arts-oriented approaches, educational outreach, and general social exchange. We will explore the effects that networked environments have had on our exchanges, the hybrid models of communication that have developed, and the emergent process of networked collaboration.


Social Media Mashup

Dept: Undergraduate Media Studies and Film, NCOM 3305 A, CRN: 6245

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. We live in a world of ever-expanding networks, and the ways that we process and 'mash up' the sound, images, multimedia, and data reflect the evolving interconnectedness of our interactions. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

Social Media Mashup introduces the concepts of social media and the mashup process as collaborative cultural exchange. While studying about remix culture and collaborative process, students will manifest projects that involve mashing up media using various web-based media creation, web-based editing, and sharing and techniques of online presentation. The result will be a series of vignettes which reflect the distributed nature of our natural dynamic, bringing us together in cohesive cultural fusion.


Virtual Learning Environments - Summer 09

Dept: Graduate Media Studies, NMDS 5575 A CRN: 1966

Course description:
What is a virtual learning environment? Is a website a virtual learning environment? Is it an "online campus"? Does it involve 3D virtual reality? How have current trends in technology, such as social media and virtual worlds, affected the processes and objectives of education? Virtual Learning Environments (VLEs) are designed information and social spaces that integrate multiple technologies and pedagogical approaches. In this course, we will examine a variety of VLEs, ranging from text-based fora such as Blackboard to 3D immersive worlds such as Second Life, and will focus on optimizing virtual world platforms for learning experiences. We will explore the processes involved, the kinds of collaboration possible, and the methods adapted to accommodate teaching, learning and sharing in these socially engaged, networked spaces. The processes of instructing and learning have evolved to include a more dynamic role for the student, from passive to active authors of the space, and in general, educational trends have emphasized blended forms of learning, consisting of both theory and praxis across different media and disciplines. We will integrate these aspects, learning about VLEs while being inside them, eventually culminating in the development of an educational project for real-world implementation. Students will collaborate with each other, creating multi-modal educational projects that will be conceptualized and developed in a virtual world, while being implemented in real-world partnerships with international nonprofit programs.


Mashup Culture - Spring 09

Dept: Graduate Media Studies, NMDS 5569 A CRN: 7153, Spring 2009

Course description:
Mashup Culture explores the remix culture as cultural exchange. We live in a world of ever-expanding networks, and the ways that we process and 'mash up' the sound, images, multimedia, and data reflect the evolving interconnectedness of our interactions. While studying about remix culture and collaborative process, students will manifest projects that involve mashing up media using various web-based & mobile media creation, web-based editing, live online broadcasting, and sharing and techniques of online presentation. The result will be a series of vignettes which reflect the distributed nature of our natural dynamic, bringing us together in cohesive cultural fusion.


Collaboration in Networked Environments - Fall 08

Dept: Graduate Media Studies, NMDS 5326 A CRN: 5111, Fall 2008

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. Networked environments, in which media technologies are interconnected, usually via the Internet, enable messages to flow easily from one place to another. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

In this class, we will examine the concepts of collaboration within networked environments. During the course of the semester, different models of collaboration will be examined as well as put into practice. Students will have the opportunity to exercise these methods in various contexts, within business applications, arts-oriented approaches, educational outreach, and general social exchange. We will explore the effects that networked environments have had on our exchanges, the hybrid models of communication that have developed, and the emergent process of networked collaboration.


Intro to Networked Collaboration - Fall 08

Dept: Undergraduate BA, NCOM 3301 A CRN: 5627, Fall 2008

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. Networked environments, in which media technologies are interconnected, usually via the Internet, enable messages to flow easily from one place to another. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

In this class, we will introduce the concepts of social media and collaboration within networked environments. During the course of the semester, different models of collaboration will be examined as well as put into practice. Students will have the opportunity to exercise these methods in various contexts, within business applications, arts-oriented approaches, educational outreach, and general social exchange. We will explore the effects that networked environments have had on our exchanges, the hybrid models of communication that have developed, and the emergent process of networked collaboration. NOTE: This class is a 'lighter' version of the graduate class listed above.


Virtual Learning Environments - Summer 08

Dept: Graduate Media Studies, NMDS 5265 A CRN 2054, Summer 2008

Course description:
What is a virtual learning environment? Is a website a virtual learning environment? Is it an "online campus"? Does it involve 3D virtual reality? How have current trends in technology, such as social media and virtual worlds, affected the processes and objectives of education? Virtual Learning Environments (VLEs) are designed information and social spaces that integrate multiple technologies and pedagogical approaches. In this course, we will examine a variety of VLEs, ranging from text-based fora such as Blackboard to 3D immersive worlds such as Second Life, and will focus on optimizing virtual world platforms for learning experiences. We will explore the processes involved, the kinds of collaboration possible, and the methods adapted to accommodate teaching, learning and sharing in these socially engaged, networked spaces. The processes of instructing and learning have evolved to include a more dynamic role for the student, from passive to active authors of the space, and in general, educational trends have emphasized blended forms of learning, consisting of both theory and praxis across different media and disciplines. We will integrate these aspects, learning about VLEs while being inside them, eventually culminating in the development of an educational project for real-world implementation. Students will collaborate with each other and with students enrolled in the Social Marketing with Social Media course, creating a multi-modal educational project that will be conceptualized and developed in a virtual world, while being implemented in real-world partnerships with international nonprofit programs.


Intro to Networked Collaboration - Spring 08

Dept: Undergraduate BA, NCOM 3301 A CRN: 6678, Spring 2008

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. Networked environments, in which media technologies are interconnected, usually via the Internet, enable messages to flow easily from one place to another. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

In this class, we will introduce the concepts of social media and collaboration within networked environments. During the course of the semester, different models of collaboration will be examined as well as put into practice. Students will have the opportunity to exercise these methods in various contexts, within business applications, arts-oriented approaches, educational outreach, and general social exchange. We will explore the effects that networked environments have had on our exchanges, the hybrid models of communication that have developed, and the emergent process of networked collaboration.


New Media Art - Spring 08

Dept: Undergraduate BA, NCOM3003 A CRN: 4574, Spring 2008

Course description:
This course is designed as an overview of digital media and its uses in contemporary artistic creation. In order to get a sense of the ever-evolving world of new media and its place within a broader history of ideas, the class will consist of lecture, looking, listening and discussion in more or less equal parts. Readings are assigned most weeks; discussions about them will take place in the following class and on the class blog, generously interspersed with relevant examples of art, music, literature, and hybrid media.


Collaboration in Networked Environments - Fall 07

Dept: Graduate Media Studies, NMDS 5326 A CRN: 6364, Fall 2007

Course description:
Over the past two decades, the ways in which we collaborate have been re-defined by technologies that enable us to communicate and share environments with others across the globe. Social networking spaces, blogging/vlogging, wikis, instant messaging, webcasting, and gaming environments are just a few of the methods we employ to engage with each other. Networked environments, in which media technologies are interconnected, usually via the Internet, enable messages to flow easily from one place to another. The very process of participation has morphed with the advent of these technologies, and has had a profound impact on business practices, educational processes, creative processes, community life, and democratic citizenship. As a society, we have moved from an isolated, passive stance of taking in information, to active engagement with others in reshaping the world. We are a participatory culture.

In this class, we will examine the concepts of collaboration within networked environments. During the course of the semester, different models of collaboration will be examined as well as put into practice. Students will have the opportunity to exercise these methods in various contexts, within business applications, arts-oriented approaches, educational outreach, and general social exchange. We will explore the effects that networked environments have had on our exchanges, the hybrid models of communication that have developed, and the emergent process of networked collaboration.


Resources

Events

Networked Events

Resources page

What is Flickr?

Flickr tips: How to display images linked from Flickr

What is delicious?

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