References

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  • Anderson, Chris. “The Long Tail.” Wired.com. Issue 12.10. October 2004.
<http://www.wired.com/wired/archive/12.10/tail.html>.
  • Bennett, Jessica and Malcolm Beith. “Alternate Universe.” Newsweek International. 30 July 2007.
<http://www.newsweek.com/id/32824>
  • boyd, danah. “Incantations for Muggles: The Role of Ubiquitous Web 2.0 Technologies in Everyday Life.” Keynote address. O'Reilly Emerging Technology Conference. San Diego. 28 March 2007.
<http://www.danah.org/papers/Etech2007.html>.
  • Cohen, Kate. “Right-click to learn: Second Life offers students a virtually real education.” The Phoenix. 17 August 2006.
<http://thephoenix.com/article_ektid20561.aspx#pastad>.
  • Cohn, David. “Form Trumps Substance at BarCamp.” Wired. 03 October 2006.
<http://www.wired.com/science/discoveries/news/2006/10/71897>.
  • Deleuze, Gilles, and Félix Guattari. A Thousand Plateaus: Capitalism and Schizophrenia. Trans. Brian Massumi. Minneapolis: 1987.
  • Doruff, Sher. “The Translocal Event and the Polyrhythmic Diagram.” Diss. SMARTlab Programme in Performative New Media Arts, Central Saint Martins College of Art & Design, University of the Arts, London, 2006.
<http://spresearch.waag.org/images/TheTranslocalEvent.pdf>.
  • Dragoon, Alice. “A Travel Guide to Collaboration.” CIO. 4 February 2005.
< http://www.cio.com.au/index.php/id;583358229;fp;16;fpid;0>.
  • Everts, Sarah. “Second Life Science.” Chemical & Engineering News. Vol. 85, No. 26. 25 June 2007.
<http://pubs.acs.org/cen/science/85/8526sci3.html>.
  • Faylor, Chris. “Study Finds MMO Players Make Great Leaders.” Shacknews. 29 June 2007.
<http://www.shacknews.com/onearticle.x/47690>.
  • Ferris, David. “The Ideal Collaboration Toolset for Distributed Workers.” Ferris Research. 2 January 2005.
<http://www.ferris.com/2005/01/02/the_ideal_colla/>.
  • Grantham, Charles; Ware, James and The Work Design Collaborative, LLC. “How Come Distributed Work is Still the Next Big Thing?” The Future of Work. Fall 2006.
<http://www.thefutureofwork.net/assets/WP-20061-Distributed_Work_Next_Big_Thing.pdf>.
  • Hart, Michael and Richard Stallman. Lectures and Panel Discussion: Freedom of Information. :<http://www.gutenberg.nl/events/2004-adam/view>.
  • Havenstein, Heather. “Wiki becomes textbook in Boston College classroom.” Computerworld. 15 August 2007.
<http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyId=16&articleId=9030802&intsrc=hm_topic>.
  • Highsmith III, James A. Adaptive Software Development: A Collaborative Approach to Managing Complex Systems. New York: Dorset House Publishing Co., Inc., 2000.
  • Hinchcliffe, Dion. “Notes on Making Good Social Software.” Dion Hinchcliffe’s Web 2.0 Blog. 19 March 2007.
<http://web2.socialcomputingmagazine.com/notes_on_making_good_social_software.htm>.
  • Hopkins, John. “1+1=3.” acoustic.space.
<http://neoscenes.net/hyper-text/text/xchange3.html>.
  • Hopkins, John. “A Meditation on the Architectures of Participation.” Institute for Distributed Creativity email list. 18 March 2007.
<http://mailman.thing.net/pipermail/idc/2007-March/002374.html>.
  • Howe, Jeff. “The Hit Factory.” Wired. Issue 13.11. November 2005.
<http://www.wired.com/wired/archive/13.11/myspace.html>.
  • Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.
  • Jenkins, Henry. “From Participatory Culture to Participatory Democracy.” Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins. 5 March 2007.
<http://www.henryjenkins.org/2007/03/from_participatatory_culture_t.html>.
  • Jenkins, Henry. “Henry Jenkins at DIY media seminar: ‘From YouTube to Youniversity’.” DIY Media Weblog.
<http://weblogs.annenberg.edu/diy/2007/01/henry_jenkins_at_diy_media_sem_1.html>.
  • Lerman, Liz. “Toward a Process for Critical Response.” High Performance. 64 (Winter, 1993). Community Arts Network: Reading Room.
<http://www.communityarts.net/readingroom/archivefiles/2003/10/toward_a_proces.php>.
  • Levine, Rick; Locke, Christopher; Searls, Doc and David Weinberger. The Cluetrain Manifesto. New York: Perseus Books Group, 2000.
Chapter One available at <http://www.cluetrain.com/apocalypso.html>.
  • Levy, Josh. "sfd." "A Better World in Second Life?" This is really happening.
<http://www.levjoy.com/blog/betterworld/>.
  • Luhmann, Niklas. Art as a Social System. Trans. Eva M. Knodt. Stanford: Stanford University Press, 2000.
  • Krug, David. “Educators Flock To Blogging.” 901am.com. 25 January 2007.
<http://www.901am.com/2007/educators-flock-to-blogging.html>.
  • Mackenzie, Adrian, 2003. “Transduction: invention, innovation and collective life.” :<http://www.lancs.ac.uk/staff/mackenza/papers.php>.
  • Miller, Paul D. “FreezeFrame - an essay on music composition on the Internet.” nettime, 1 October 2002.
<http://www.nettime.org/Lists-Archives/nettime-l-0210/msg00000.html>.
  • Nardi, Bonnie and Justin Harris. “Strangers and Friends: Collaborative Play in World of Warcraft.” Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, University of California, Irvine, 2006.
<http://darrouzet-nardi.net/bonnie/pdf/fp199-Nardi.pdf>.
  • Navas, Eduardo. “Remix Defined.” Remix Theory.
<http://remixtheory.net/?page_id=3>.
  • O’Hear, Steve. “Elgg - social network software for education.” Ed. Richard McManus. Read/WriteWeb. 11 August 2006. < http://www.readwriteweb.com/archives/elgg.php>.
  • Oliveros, Pauline, 1999. “Quantum Improvisation: The Cybernetic Presence.” Keynote address presented at the “Improvisation Across Borders” conference at University of California, San Diego :<http://www.deeplistening.org/pauline/writings/quantum.html>.
  • Oosterhuis, Kas. Hyperbodies: Towards an E-motive Architecture. Basel: Birkhäuser, 2003.
  • O’Reilly, Tim. “Open Source: The Model for Collaboration in the Age of the Internet.” :<http://www.oreillynet.com/pub/a/network/2000/04/13/CFPkeynote.html>.
  • Rheingold, Howard. Smart Mobs. Cambridge: Perseus Books Group, 2002.
  • Rheingold, Howard, Andrea Saveri, and Kathi Vian. "Technologies of Cooperation." Ed. Maureen Davis. Institute for the Future. January 2005.
<http://molodiez.org/tech_coop.pdf>.
  • Schneider , Florian and Geert Lovink. “Notes on the State of Networking.” nettime, 29 February 2004. <http://www.nettime.org/Lists-Archives/nettime-l-0402/msg00099.html>.
  • Scholz, Trebor. “The Participatory Challenge.” Curating Immateriality: The work of the curator in the age of network systems. Ed. J Krysa. New York: Autonomedia, 2006. collectivate.net.
<http://www.collectivate.net/the-participatory-challenge/>.
  • Sinha, Rashmi. “A social analysis of tagging: (or how tagging transforms the solitary browsing experience into a social one).” rashmisinha.com. 18 January 2006.
<http://www.rashmisinha.com/archives/06_01/social-tagging.html>.
  • Terdiman, Daniel. “Future games to harness players' collective wisdom.” CNET News.com. 6 March 2007.
<http://news.com.com/Future+games+to+harness+players+collective+wisdom/2100-1043_3-6164971.html?tag=cd.top>.
  • “Training Kids With Skills For Participatory Culture.” ProjectNML.org.
<http://www.projectnml.org/node/308>.
  • Stallman, Richard. "Freedom of Information." Presentation given at Waag Society for Old and new Media, Amsterdam. 17 February 2004.
<http://connectmedia.waag.org/media/patenten/stallmanseqCl.mov>.
  • "Virtual Worlds, Real Leaders: Online games put the future of business leadership on display." Research report from IBM and Seriosity, 2007.
<http://www.seriosity.com/downloads/GIO_PDF_web.pdf>.
  • Williamson, Elizabeth. “Freedom of Information, the Wiki Way.” washingtonpost.com. 15 January 2007.
<http://www.washingtonpost.com/wp-dyn/content/article/2007/01/14/AR2007011400760.html>